School year: first master year, second semester.
In the āMobile and Pervasive Computingā course, we’d get a hands-on introduction to basic electronics and Arduino. Then, we’d have to come up with a cool idea and execute on it in pairs. I worked with Jens Bruggemans..
We decided to build something like Monome, but:
- no sound support
- completely stand-alone instead of a pc dependency
- much cheaper
- apps (games), including multiplayer (still without a pc!)
- emulator to develop apps on the pc, which is much faster than Arduino’s ācode, build, upload, run, repeatā cycle
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We used the Arduino Mega, which didn’t have enough PWMs to steer 64 RGB LEDs. So we had to simulate this using timer interrupts and digital I/O. To facilitate this, I wrote the FlexiTimer2
library (based on the MsTimer2
library). The result is NUM_ROWS*INTENSITIES*REFRESH_RATE = 8*6*60 = 2880
interrupts/sec being used to successfully control 64 RGB LEDs with only 16 digital I/O pins. The color range is limited to 343 colors, because a LED can be enabled or disabled 6 times per refresh, hence there are 7^3=343 possible combinations.
As a consequence of this large number of interrupts, Arduino’s Serial
was no longer reliable. We had to detect corruption and resend the data whenever this happened.
To switch to a different app, we used RFID tags. Apps included:
- Remote Control, Remotely Controlled Display
- Game of Life, Pong, Bomberman
- HSV Color Wheel, Numbers, Paint
The LEDGRID Emulator is written in C++/Qt and is a cross-platform app (tested on OS X 10.6, Windows XP and Windows 7). It can run LEDGRID apps (which are written in C) without any modifications. It emulates Serial
and the LEDGRID API. I also had to fork QextSerialPort
to fix build issues on OS X and Windows.